How to interpret the TCG card effects of League of Legends
To interpret the effects of League of Legends TCG cards, the following key aspects can be considered:
Trigger timing
Round process nodes: Card effects may be triggered at different round stages, such as the beginning and end of the round. At the beginning of the round, some cards can automatically activate their effects to provide players with resources or enhance the abilities of their units. At the end of the round, effects such as clearing the battlefield and settling special states may be triggered.
Action triggering: Some effects are related to the player's actions, such as playing specific cards or moving units to the battlefield. For example, after playing one spell card, the chain effect of another card might be triggered; When moving the unit to the enemy control battlefield, the battle and related skill settlement will be triggered.
Condition satisfaction trigger: When specific conditions are met, the card effect takes effect. These conditions may involve unit status (such as changes in unit power values, health points lower than a certain value), battlefield conditions (such as occupying a specific battlefield, having a specific type of unit on the battlefield), or game progress (such as the player's score reaching a certain score).
Effect type
Unit-related:
Summoning and Generation: Some card effects can summon new units to the field, including normal units and derivative units. Derivative units usually have specific attributes and abilities and play a role in battles.
Attribute change: It can alter the attack power, health points and other attributes of the unit, enhancing or weakening the unit's strength. For example, some spell cards can temporarily increase the attack power of units, giving them an advantage in battles; While some other effects may reduce the unit health and increase the risk of being eliminated.
State assignment: Assign special states to units, such as "flight", "invisibility", "Unstoppable", etc. These states will affect the combat methods and strategic choices of the units. For example, the "flying" unit can bypass the enemy's front row units and directly attack the back row.
Resource-related:
Rune acquisition: Increase the player's rune resources. Runes are the foundation for playing cards. More runes mean that players can play more cards in turns and implement more powerful strategies.
Resource consumption and recycling: Some card effects involve the consumption and recycling of resources. Consume runes of specific colors and quantities to play cards, or place the consumed runes at the bottom of the deck to pay for recycling fees, in order to achieve the recycling of resources.
Battlefield-related:
Occupation and Defense: Related to the occupation and defense of the battlefield, players earn points by moving units to the battlefield and successfully controlling it. Some card effects can enhance the player's control ability on the battlefield, such as increasing the score for occupying the battlefield and providing additional rewards for holding the position.
Battlefield effects: Alter the characteristics of the battlefield or provide special effects for units on the battlefield. For example, some battlefield cards may grant additional attack power bonuses to units fighting on that battlefield.
Special effect:
Linkage and Reaction: There exists a linkage and reaction mechanism. Players can play "reaction cards" at specific times to counter the effects of other cards. This enhances the strategic nature and interactivity of the game, and players need to respond promptly based on their opponents' operations.
Guide: Take a rune from the top of the rune deck and place it on the field to provide players with additional resources or trigger other effects.
Settlement sequence
Interlocking mechanism: When multiple effects are triggered simultaneously, settlement is carried out in a specific interlocking sequence. Generally speaking, the trigger effect of the "defending side" is first placed in the chain, and then the trigger effect of the "attacking side" is placed above that of the "defending side", that is, the trigger effect of the defending side is settled first, and the trigger effect of the attacking side is settled later.
Response timing: Spells with the keyword "response" can respond before other spells or effects are settled. Players need to determine whether to use the response card and when to use it based on the situation to maximize its effect.
Target selection
Unit selection: For some card effects, specific units need to be chosen as targets, such as dealing damage to a unit or adding attributes to a unit. Players need to select appropriate target units based on the battlefield situation and strategic requirements.
Battlefield selection: In games involving multiple battlefields, players may need to choose specific battlefields to activate effects. For example, some card effects may only take effect on specific battlefields, or players can choose on which battlefield to summon units.